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   Executive Director: Pepar R. Anspaugh 

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Cribbage Club

Sponsor: Stacey Brebaugh

Cribbage, or crib, is a card game traditionally for two players, but commonly played with three, four or more, that involves playing and grouping cards in combinations which gain points. Cribbage has several distinctive features: the cribbage board used for scorekeeping, the eponymous crib or box (a separate hand counting for the dealer), two distinct scoring stages (the play and the show) and a unique scoring system including points for groups of cards that total fifteen.

According to John Aubrey, cribbage was created by the English poet Sir John Suckling in the early 17th century, as a derivation of the game "noddy". While noddy has disappeared, crib has survived, virtually unchanged, as one of the most popular games in the English-speaking world.[1] The objective of the game is to be the first player to score a target number of points, typically 61 or 121. Points are scored for card combinations that add up to fifteen, and for pairs, triples, quadruples, runs and flushes.

Cribbage holds a special place among American submariners, serving as an "official" pastime. The wardroom of the oldest submarine in the fleet carries RADM Dick O'Kane's personal cribbage board onboard, and upon decommissioning it is transferred to the next oldest boat.[2]

Rules

Main article: Rules of cribbage

The players cut for first deal, and the dealer shuffles and deals five or six cards to each player, depending on the number of players. For two players, each is dealt six cards; for three or four players, each is dealt five cards. In the case of three players, a single card is dealt face down in the centre of the table to start the crib. Once the cards have been dealt, each player chooses four cards to retain, then discards the other one or two face-down to form the "crib" which will be used later by the dealer.[3] At this point, each player's hand and the crib will contain exactly four cards. The player on the dealer's right cuts the deck and the dealer reveals the top card, called the "starter".[4] If this card is a Jack, the dealer scores two points for "his heels", also known as "his nibs".

The Play

Starting with the player on the dealer's left, each player lays one card in turn onto a personal discard pile, stating the cumulative value of the cards laid (for example, the first player lays a five and says "five", the next lays a six and says "eleven", and so on), without the total going above 31. Once no more cards can be played, the cumulative position is reset to zero and those players with cards remaining repeat the process until all players' cards have been played. Players score points during this process for making a total of fifteen, for reaching exactly, or as close as possible to a total of thirty-one, for runs and for pairs. Players choose the order in which to lay their cards in order to maximize their score according to the scheme shown below. If one player reaches the target (usually 61 or 121), the game ends immediately and that player wins.


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